PRODUCTION DESIGNER : Sausage Party: Foodtopia
Responsibilities included:
Interviewing and selection of candidates for creative roles
Managing creative teams at two different studios, and additional outsource artists
Leading client calls and reviews
Being responsible for ensuring all stages of production hit consistent style and quality
Strategic planning regarding scoping, scheduling and creative solutions
Creating designs
Mentoring designers, providing design paint overs
Creating overview colour scripts, and painting individual colour keys
Providing paint overs for assets, lighting, fx
Involved with scoping, scheduling and assigning tasks








ART DIRECTOR: The Dragon Prince
Matty worked on The Dragon Prince for several years.
In Season 3 he jointly took over the role of Art Director which icluded:
overseeing all creative departments including Design, Assets, LRC and Marketing
Prior to this, his initial role was BG Supervisor which included
Creating key development art to establish style and get a project greenlight
Environment designs
Creating matte paintings, cycs and the majority of the skies on the show
Defining the looks of the different cultures
Mentoring junior Designers, providing paint block ins, 3d block ins, paint overs and support
Mentoring junior BG Painters, providing paint block ins, 3d block ins, paint overs and support
Painting colour keys to guide lighting and comp departments
DESIGN SUPERVISOR : The Ice Age Adventures of Buck Wild
Working closely with the Art Director, responsibilities included:
Creating designs
Creating matte paintings
Creating preliminary 3d models of sets to explore staging and scope
Mentoring junior designers, providing design paint overs and support
Painting colour keys to guide lighting and comp departments
KEY BG ARTIST : Star Stable Mistfall
Working from simple layout drawings, Matty did key paintings for the series. These paintings were used to define the local colours, lighting, tone and style for the show.