Anthymn
I recently created these concept illustrations for 'Anthymn', an MMO that weaves the creation and performance of music through the traditional player experience.
Instead of wizards and mages, Anthymn has maestros. Players perform their music in battle, their 'band' of warriors working in harmony to gain combat bonuses. Even the traditional meleee classes sync in as the percussion section, just using the shields and skulls of their enemies as drums. Beyond that maestros can compose warsongs into their songbooks, which work as powerful auras on the battlefield. That age old argument of 'my music tastes are way better than yours' can finally be put to the test in battle :)
It's a really interesting concept - and I'm excited to see how the game develops. You can learn more about the project at http://www.theanthymn.com/.
They are also running a kickstarter right now which you can sign up for here if you're interested: http://www.kickstarter.com/projects/37002837/anthymn
When I came aboard Anthymn there was already some fantastic art from Levi Hopkins and Richard Anderson, both veterans of the Guild Wars franchise (and longtime members of my inspiration folder). I had to work in a style that would sit alongside their work, while designing environments that would contrast with what they had already done.
You can see Levi's fantastic environment work on his blog here: http://levihopkinsart.blogspot.ca/
And Rich's dynamic masterpieces on his site here: http://www.flaptrapsart.com/
Instead of wizards and mages, Anthymn has maestros. Players perform their music in battle, their 'band' of warriors working in harmony to gain combat bonuses. Even the traditional meleee classes sync in as the percussion section, just using the shields and skulls of their enemies as drums. Beyond that maestros can compose warsongs into their songbooks, which work as powerful auras on the battlefield. That age old argument of 'my music tastes are way better than yours' can finally be put to the test in battle :)
It's a really interesting concept - and I'm excited to see how the game develops. You can learn more about the project at http://www.theanthymn.com/.
They are also running a kickstarter right now which you can sign up for here if you're interested: http://www.kickstarter.com/projects/37002837/anthymn
When I came aboard Anthymn there was already some fantastic art from Levi Hopkins and Richard Anderson, both veterans of the Guild Wars franchise (and longtime members of my inspiration folder). I had to work in a style that would sit alongside their work, while designing environments that would contrast with what they had already done.
You can see Levi's fantastic environment work on his blog here: http://levihopkinsart.blogspot.ca/
And Rich's dynamic masterpieces on his site here: http://www.flaptrapsart.com/
Speedy Environment
My girl and I have been excitedly planning a trip to China. We are very excited to go and see some of the real environments that inspired the fantastic Hallelujah Mountains in James Cameron's Avatar. Especially Huang Shan (Yellow Mountain), near Shanghai which was recommended by my friend and colleague Aaron Beck as an absolute must see. You can see the inspiration clearly coming through in this pic :)
I have also been looking at the likes of Kekai Kotaki, James Paick and Levi Hopkins lately. Great pics pouring out of those guys on a regular basis. Inspired me to have a crack at a speedy "concept-art" styled piece. Came together fast when I was happy to lay in photo textures - more like I would do at work. And yes, I did the total cliche flock of birds :P Concept art baby!
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