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D'Artiste: Matte Painting 3

Apologies for the extended period without posting. I've been busy relocating my life with a happy little jaunt through Europe thrown in for good measure (more on that soon!). During that time however, I've been lucky enough to be included in the latest book from Ballistic Publishing: 'D'Artiste: Matte Painting 3'.

 



























One of the three editors is David Luong, the veteran I recently studied under. I'm very honored to have two of my early attempts at matte painting included. I'm sure you will recognise them in the spreads below.




D'Artiste: Matte Painting 3 is currently available for pre-order from the Ballistic Publishing site here. You can flip through the entire book on the site. It seems to have a big focus on step by step tutorials and includes links to training videos and other resources. My copy has not yet arrived, so I'll let you know more once I've had my greasy paws on the real thing.


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Anthymn

I recently created these concept illustrations for 'Anthymn', an MMO that weaves the creation and performance of music through the traditional player experience.

Instead of wizards and mages, Anthymn has maestros. Players perform their music in battle, their 'band' of warriors working in harmony to gain combat bonuses. Even the traditional meleee classes sync in as the percussion section, just using the shields and skulls of their enemies as drums. Beyond that maestros can compose warsongs into their songbooks, which work as powerful auras on the battlefield. That age old argument of 'my music tastes are way better than yours' can finally be put to the test in battle :)

It's a really interesting concept - and I'm excited to see how the game develops. You can learn more about the project at http://www.theanthymn.com/.
They are also running a kickstarter right now which you can sign up for here if you're interested: http://www.kickstarter.com/projects/37002837/anthymn



















When I came aboard Anthymn there was already some fantastic art from Levi Hopkins and Richard Anderson, both veterans of the Guild Wars franchise (and longtime members of my inspiration folder). I had to work in a style that would sit alongside their work, while designing environments that would contrast with what they had already done.

You can see Levi's fantastic environment work on his blog here: http://levihopkinsart.blogspot.ca/
And Rich's dynamic masterpieces on his site here: http://www.flaptrapsart.com/


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Sky Freight



















Here is the latest addition to my matte painting reel, built exclusively from my own photography taken in and around Vancouver.

This matte painting explores the idea that mankind has developed a technology that can manipulate and overcome gravity. However, the technology isn't terribly nimble, making its applications somewhat less glamorous than your average science fiction craft. 

There's something extremely appealing to me about impossibly large objects floating serenely in the sky. From Avatar's hallelujah mountains to the District 9 saucer, I've always been captivated with this idea. I'm not sure if it's the serenity, the primal urge to fly, or the thrill of vertigo in the back of my mind. Maybe a bit of all three.




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